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Creating macros with variables

For those who master or play systems with dynamic rules, the Dice Queen engine offers an in-line macro environment that supports the creation of variables and conditional rules (“If-Then”) through the vertical bar operator (pipe |).

Declaring variables (/v)

You can pre-calculate values or save intermediate rolls using the /v prefix:

/v bonus = 1d4 + 2 | /r 1d20 + bonus [Ataque abençoado]

The engine resolves the bonus calculation first and reuses it in the final attack roll.

Logical conditionals and automation of critical hits

We can link the execution of a roll to a logical condition with the /r [condicao]; [expressao] syntax:

  • Comparison operators: <, >, <=, >=, ==, !=.
  • Logical operators: and, or, not.

Critical Hit Check Example:

/v dado = 1d20 | /r dado >= 19; dado + 10 [Acerto crítico fulminante!] | /r dado + 2 [Ataque comum]

How the engine evaluates pipes:

The system reads expressions from left to right.On the first /r directive where the condition is true (or when there is no condition), it is executed and all subsequent ones are ignored.This allows you to create complete “If-Else” structures in a single line!

Interpolation of token values ​​({variavel})

Within character sheets and system models, you can reference current character values in curly braces:

  • {forca}: Injects the value of the token’s Strength attribute.
  • {this}: Smart shortcut to inject the value of the skill or item that triggered the test.

Classic example in Paranormal Order:

When the Strength attribute is greater than zero, the number of dice is rolled keeping the highest;otherwise, 2 dice are rolled keeping the worst:

/r {forca} > 0 ; {forca}d20kh1 + ({this}*5) | /r 2d20kl1 + ({this}*5)

If the variable does not exist in the form, Dice Queen replaces it with 0 automatically, ensuring that scrolling never fails due to a typing error.

To understand the philosophy behind this no-strings-attached system, read systems-agnostic VTT.

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